Hellcaster Demo V2
Hellcaster: Raven's Awakening » Devlog
Added:
- Raven and sufferers now bleed
- sufferers now spawn corpses on death
- NEW CONTROLS:
- the right analog stick now strafes in al directions
- sprint is now also mapped to left shoulder
- these in tandem can be used to enhance combat
- Walk/Run animation now changes speed depending on how faster Raven is running
Fixed:
- Respawning now (should) unload the level you died in
- Raven no longer remains overstimulated upon loading save
- Inventory items no longer save multiple times
- Upon returning to "Stable" mental state, Raven's walk speed now automatically returns to normal
TO DO:
- Make save system as foolproof as possible from exploits
- Create graphics for "Damned." (Game Over) screen
- Find more bugs!
- Fix said bugs!
- Polish this demo as much as possible before moving on to make more content
- figure out a good way to handle cinematics and/or FMVs in Godot... Maybe prerendered with an animated sprite 2d, and just hard code the audio and other timed stuff? Doesn't *sound* like a bad way, my video editor doesn't support the only video format Godot does sooo uwU
Files
Hellcaster Demo V2 139 MB
1 day ago
Get Hellcaster: Raven's Awakening
Hellcaster: Raven's Awakening
PS2 Survival Horror, manifest nightmare of a post-human with a terrible curse
Status | In development |
Author | Ian/Iana Spencer |
Genre | Adventure, Action |
Tags | Dark, Furry, Horror, LGBTQIA, ps2, Psychological Horror, Surreal, Survival Horror, Third-Person Shooter |
More posts
- Hellcaster Devlog #1: Beginning work on the "Dead Mall" level7 hours ago
- Demo V2.758 hours ago
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