MIXTAPE DELINQUENTS: A Bootleg Immersive Sim (OPEN ALPHA)
A downloadable Immersive Sim for Windows
Mixtape Delinquents (MTD for short) is a no-fi retrofuturistic cyberpunk immersive sim set in a retro-futuristic cyberpunk dystopia, inspired by Y2k aesthetics, long-forgotten obscure PC games, and the classics of the genre like the original Deus Ex, all wrapped up in a punky DIY design ethic, a pitch-black comedy narrative and a vitriolic satire of the state of technology, the "World Wide Web" and economics in our real modern day
(NOTE: This demo is an early alpha version of the game)
MTD DEMO FEATURES:
- OVERLAPPING GAMEPLAY SYSTEMS: Even in this early alpha demo, MTD has several simulated gameplay systems that all interact, and more are, most likely, on the way! ("A GENERAL GUIDE FOR BASIC PLAY" for more info on the currently implemented game systems)
- 100% FREE OF "HANDHOLDING": No quest marker telling you where to go. No unnecessary tutorials. After the opening (currently not-quite-finished) cutscene, you're dropped into the level, and let loose with nothing but you're starting gun, Chromecorp(R) Chromeclip(TM) Universal Ammo (you're one-stop shop for ammo-as-a-service.) and a virtual "diary" with updating entries to let you know what you're goals are. You gotta use you're head and the game trusts that you can figure it out on you're own, no intrusive and/or condescending instructions needed!
- TOTAL PLAYER FREEDOM: Emergent gameplay with reactive enemy AI and environment-based tools, open-end levels, and deceptively simple objectives means there's always more than one way to tackle a challenge. EXAMPLES: On the way to the warehouse in the demo level, you can sneak past the cops, lean around corners to shoot, distract enemies with sounds or even get together a group of fellow punks to help you out in fights. Once you're at the warehouse, you can go in guns blazing, sneak past the guards, take them out from a distance in careful spots to avoid alerting the others with with the sound of you're gun, unlock the door (with a very predictable four-digit password.) to get in more stealthily, blow up the door and/or enemies with one of the barrels, or you could find the secret vent, rush through it before the pigs can shoot at you, jump down from the shaft in the ceiling, stack some boxes to get up to the other vent, take out the nearby guard before he knows what hit em, grab the package and either just hightail it out of there, or if you wanna get EXTRA fancy, stack some more box and put the imsim number into the door just to flex... I'm getting carried away typing this but you get the idea, tons of ways to tackle the demos level's object, half this stuff I mention I didn't even plan for, I just figured out it was a good way to do it. In a sense the "organizing a riot" was a happy accident by allowing the player to ask punk NPC's to follow them
- A scathing, allegorical cyberpunk story: The year is 3006 in an alternate future. You play the role of Dessy "DB" Bells, a jaded 20-year-old "splicer" (genetically-modified human), media bootlegger of the Mixtape Delinquent subculture and active participant in the resistance against the new found corporate police-state known the Syndicate, a conglomerate of mega-corps. Fear mongering over a supposedly world-ending - but factually non-existent - computer virus known as "Y3k"., they took control of the US government by lobbying for deregulation, personhood for corporations, and legally-enforced monopolies all good. Soon, in New America(TM), "goods" turned to "services", "creation" became "content" and for centuries a democratized cyberspace, safe from the reach of would-be techno-aristocrats, the World Wide Web is now under the Syndicate's control. But the People are not happy. A storm is brewing. As such, a new member of the Syndicate, Aerocorp, has an old, tired trick up it's sleave, but when some random rabbit-gene'd splicer riffraff is swept into their conspiracy, it doesn't take long until they realize this "Mx. Bells" is a bigger threat than they seem. You are what they fear. They desperately need to stop you. But first they have to catch you.
Everything you need to know going in to the MTD Early Alpha build
NOTES FOR THE CURRENT ALPHA BUILD:
- This is a very early version of the first level of Mixtape Delinquent, and might not be reflective of the final game. It's also missing a lot of extra features that'll be key later in the game. This game is nowhere near complete and by the nature of an early dev game probably has issues I haven’t even discovered yet, so feedback and bug reporting is greatly appreciated!
- Only one weapon has been implemented, a basic pistol. Obvious a variety of weapons are planned.
- Yeeaaahhh, I know the voice acting is kinda bad. That’s ok, this is inspired by old PC games so it’s period appropriate lol. It’s worth noting that, in classic indie dev fashion, I’m doing all the voices myself ;)
- While I do want to polish MTD quite a bit before release, not that I am taking “DIY” approach to MTD’s aesthetic as a punky artistic choice. I mention this because while I do want to make this game look and feel like the best version of itself, the “weird janky game you played on a library computer as a teenager that you sorta half remember and could never find” is the vibe that, ideally, you SHOULD be getting, if I did my job right as an visual and audio artist. Please tell me about the game-feel in your feedback :)
- Also, if you have any questions about the game, whether it be confusion about how something is supposed to work or about the story/worldbuilding let me know!
- Finally, my public email is ianianaspencer@gmail(.)com if you need to reach me via email
Ok, now for the fun stuff:
CONTROLS:
Ofc wasd to move and mouselook
Q and E: lean
Leftclick: Shoot gun (or other weapons as I develop the game more, there will be melee weapons too!)
Rightclick: Interact
Semicolon: Reload ChromeClip(™) (also happens on leftclick when clip is empty)
X: crouch/sneak
TAB: Inventory and Diary
Space: Jump
F / F12 : Flashlight
A GENERAL BASIC GUIDE FOR PLAY
Primary Gameplay Systems (so far, more will likely be added)
- DAMAGE: Many objects in the world are damageable. In this demo your pistol is the easiest way to directly deal damage objects and enemies, but ofc this is an immersive sim so even in the demo there’s other tactics too, with or without causing damage to enemies! Anything tagged as “damagable” can be destroyed
- SOUND AND STEALTH: In addition to seeing other NPCs and the player, NPCs can also hear sounds, and will react accordingly. You’re fellow punks will look over at the sound nonchalantly to see what’s up. The cops of the SNAPD (Syndication of New America(™) Police Department, if you were curious) will walk over to any sound they hear, whether it be the player’s footsteps, an explosion, a punk saying hi to another punk, or (and this one is actually heard in game by the person playing) an object being placed down somewhere. When the player is crouched, they don’t make footstep “noises” heard by npcs
- EXPLOSIONS: Anything tagged “combustible” will be destroyed in an explosion. Currently, destroying barrels is the only in-game way to cause an explosion. This can be used bypass password-locked doors and kill enemies creatively, but note metal boxes and the player are also destroyed/killed by explosions
- MOVABLE OBJECTS: Objects like plants, metal boxes (good for stacking) and explosive barrels can be picked up by interacting
- FACTIONS: In MTD, there are too opposing factions: The titular Mixtape Delinquents (tagged as “punk”s) and SNAPD, the remnants of the American police system, now zombie cyborgs spliced with (literal) pig DNA (tagged as “pig”s) after the techno-aristocrat government takeover by the Syndicate, a conglomerate of mega-corporations who lobbied and fear mongered over the supposed “Y3k Virus” that never came to be. When you, or any other “punk” are spotted by the cops, you or your allies, will become they’re target. But there’s a revolution in the midst, so any “punk” npc will, likewise, shoot SNAPD on sight
- ORGANIZING: Ever wondered what it would be like if organizing a protest was a gameplay mechanic? Probably not, that’d be a weird thing to want, but believe it or not, even in this early Alpha Build of MTD that is already legit a gameplay system. Interacting (right-clicking) with your standard punk NPC will get them to follow you around, kind of like a companion in an RPG, but you can just keep amassing fellow punks, meaning you can take the cops by surprise by pulling up with a full-ass riot! Note that right clicking while you have ppl following you will cause you to “point something out” l get them all to face the same that you are. This last part is a little bit of a work in progress and a little janky but even now it’s a good way to get your allies to spot an enemies
- FIRE: This one isn’t actually possible to trigger in the build but I thought i’d mental that I did make it!
Note: All of these systems interact with eachother. Experiment and report anything that may be (a bit too) game-breaking. As I add more systems to MTD,
Diary and objectives
When you go into your inventory menu, there’s a diary there. This is like the journal or notes feature in most imsims and crpgs. It’s automatically updated, so if you’re not sure what it is that you’re supposed to do, check your diary!
Updated | 11 hours ago |
Published | 2 days ago |
Status | In development |
Platforms | Windows |
Author | Ian/Iana Spencer |
Genre | Role Playing, Simulation |
Tags | Altgame, Cyberpunk, Dystopian, FPS, Immersive, Lo-fi, Low-poly, Story Rich |