MTD Alpha 2.8 - Better AI and Dialogue Revamp
MIXTAPE DELINQUENTS » Devlog
changes:
- NPCs can now tell the difference between the sounds they make and the sounds the opposing faction makes
- Mixtape Delinquent (punk) NPCs have much more complex behavior now, and are generally more tactical and aggressive towards cops
- New Inquiry-based dialogue system, somewhat inspired by Morrowind. The regular dialogue doesn't have the cheesy voice acting anymore, but the player now has a lot more control and this will help keep scope in check
- fixed an accidental invisible wall in the first level
- Fixed various path-finding issues (apparently I didn't update the pathfinding to the new level geometry until now....)
- and probably other little things I'm not remembering rn!
Files
MTD Alpha 2.8.zip 79 MB
Apr 15, 2025
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MIXTAPE DELINQUENTS
Welcome to New America(TM). This is Y3k. You wouldn't steal the future, would you?
Status | In development |
Author | Ian/Iana Spencer |
Genre | Role Playing |
Tags | Altgame, crpg, Cyberpunk, Dystopian, Experimental, FPS, Furry, Low-poly, Retro |
More posts
- Demo V1041 days ago
- MTD Alpha Demo 5.6: This is the one w/ headshotsJun 11, 2025
- How I'm Doing FPS Headshots In Mixtape DelinquentsJun 11, 2025
- Mixtape Delinquents: Dev Going ForwardJun 10, 2025
- Mixtape Delinquents Alpha v5Jun 06, 2025
- MTD Alpha-4.35May 03, 2025
- MTD Alpha 4.2: Hacking, "Level 2" is now "beatable"Apr 24, 2025
- MTD Alpha-4.0: Better dialogue , Less stupid AI, Polished stealthApr 22, 2025
- MTD Alpha 3.5: Better leaning and "level 2" progressApr 16, 2025
- MTD Alpha 3.0: AI is now 85% LESS f**ked up!Apr 15, 2025
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