MTD Alpha 2.8 - Better AI and Dialogue Revamp
changes:
- NPCs can now tell the difference between the sounds they make and the sounds the opposing faction makes
- Mixtape Delinquent (punk) NPCs have much more complex behavior now, and are generally more tactical and aggressive towards cops
- New Inquiry-based dialogue system, somewhat inspired by Morrowind. The regular dialogue doesn't have the cheesy voice acting anymore, but the player now has a lot more control and this will help keep scope in check
- fixed an accidental invisible wall in the first level
- Fixed various path-finding issues (apparently I didn't update the pathfinding to the new level geometry until now....)
- and probably other little things I'm not remembering rn!
Files
MTD Alpha 2.8.zip 79 MB
49 days ago
Get MIXTAPE DELINQUENTS: A Bootleg Roleplaying Game (OPEN ALPHA)
MIXTAPE DELINQUENTS: A Bootleg Roleplaying Game (OPEN ALPHA)
Experimental Cyberpunk ImSim/FPSRPG w/ grungy Y2k-era
Status | In development |
Author | Ian/Iana Spencer |
Genre | Role Playing |
Tags | Altgame, crpg, Cyberpunk, Dystopian, Experimental, FPS, Furry, Low-poly, Retro |
More posts
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- MTD Alpha-4.0: Better dialogue , Less stupid AI, Polished stealth42 days ago
- MTD Alpha 3.5: Better leaning and "level 2" progress48 days ago
- MTD Alpha 3.0: AI is now 85% LESS f**ked up!49 days ago
- MTD Alpha-2.5: Huge visual overhauls and a better HUD50 days ago
- MTD Alpha-2.0: Fleshing out the world and preparing for the future51 days ago
- MTD Alpha V.175: Throwing things, skippable intro, and exploding plants don't cr...52 days ago
- MTD IS NOW IN OPEN ALPHA53 days ago
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